> For the complete documentation index, see [llms.txt](https://docs.fadeawaybunny.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fadeawaybunny.com/economy.md).

# Economy

![Economy simplified](/files/o5TrpJsbmSQQN2f7Qm86)

The Fade Away Bunny $PILL economy's revolves around minting $PILL and breeding new bunnies.

### $PILL utility

To participate in the $PILL economy, $PILL is utilised in all actions.

After spending a lot of time to simulate the $PILL economy, we have decide to make drastic changes to the economy design in order to balance the economy and bring more value of $PILL.

Hence in our V2 contract, there are few things you need to take note of:

#### **$PILL farming cap**

The total number of $PILL that can be minted is now **fixed at 10,000,000**. This means once the 10M mark is achieved no further $PILL will be generated even if you stake your bunnies.

#### **Cost per day for breeding**

In order to breed bunnies you now need to stake 2 bunnies a period of time and a cost of **600 $PILL per day**.

#### NYANKEE breed boosting cost

Each time you breed, you have the option of spending an additional **10,000 $PILL to utilise** [**NYANKEE** (a breed booster)](broken://pages/EEWvWN7rlY67uTS3L7dE) to shorten your breeding period.

#### DRIP $PILL boosting cost

Whenever you are staking your bunny to earn $PILL, you may want to increase the amount of $PILL you can generate per day via using the [**DRIP** (a $PILL booster)](broken://pages/cnDvXUrGE0PBxT9sJcEk) which costs **400 $PILL each time**.

#### Gacha for accessories cost

If you want change the way your bunny looks without changing its genes, you can try your luck at the Gacha at **800 $PILL per roll**.
